1/12/2024 0 Comments Scrap mechanics super choppyI had zero trouble easily soloing hot champs and pof bounties in all other specs so far (except willbender which I didnt try, because I dont have any interest in playing guardian), but catalyst is a complete no-go Maybe its just me, but at first sight catalyst is the absolute worst espec I have tried so far, by several orders of magnitude. I would at this point, prefer that hammer is removed from ele and replaced by rifle or longbow to have a range and fast paced spec. Ele is a kind of fast paced combat style, it feels so wrong, reduce CDs and Cast times. That's it, thanks, very cool and fun spec Anet, but still need some tweaks, hammer feel slow and clunky, slower than my quickness scramper which is faster. Also reduce recharge time too, it slows rotation, I can spam all skills of four ekements then return to my first element and still see half the skills recharging, this is not normal. Maybe 4 skills related to the jade sphere in complement of the one that change with attunement? Jade sphere feels not enough present definitely.Īlso permit the 16 hammer skills, only one give boons, fire 5, i mean, what the skritt? There is an issue there!īut yeah, TLDR anet: for all hammers skills apart the ones in "3" slot, divide cast time by at least two. They are useless, to say, currently playing with arxane wave - signet of air and the two elemental summoning glyphs instead of your new eod ones. What about utilities? Imho, disapointment. To end, healing skill feel like the worst i ever seen, prefer the good old glyph of elemental harmony or signet of restoration. Btw coukd you redo either air 2 or earth 2? Those two feel like it is same skill, just copy pasted. Those four are long and feels useless, wasting your time where some other are faster and more efficient. At this point I am mitigated, prefering maybe to keep my weaver which is faster in term of skill cast.Īlso longer skills don't feels more powerful than short one, as i said, earth 2, but also fire 5, air 2, water 5. It feels like my character is strugling to use any of the skills and it ruins the feels of speed, power or of a dynamic battle. Really Anet, all hammer skills shpuld be as fast as fire 3/earth 3/air 3/water 3. 1 is the auto skill, and the casting of it is so long, oh god! Take earth 2 as example, it prevents you to use any skills and is long to use, big oof. Speaking of speed, I am sorry but even my scrapper hexa is faster with her hammer! The cast time is too long for any skills apart the 3 skills. Jade sphere requiring elemental energy to function is an interesting concept, through i feels like it fills too slowly. So I tested it, overall it feels nice, it is fun playing it, killed some vetteran karkas is southsun with it. If you want easy access to combo fields, either use a different weapon, or if you're in a party or around 4-5 other people, combo fields will be everywhere anyway. Given the difficulty of building up and maintaining the F5, you'd think it'd be some extra special effect, especially since there's, yknow, a dragon spirit inside. Hammer has no combo fields, for a class that is solely dependent on finishers to generate aura/boons, your only chance is to work with (1-3) above to get a field, or.use a different weapon. The combo field melts away, the trait that gives you energy on attunement swamp doesn't actually increase your energy, but rather just prevents one 'tick' of it melting away.Ĥ. If you're actually able to drop the combo field in a fight, you're lucky if you are actually able to stay there for a few seconds.ģ. Combo field takes a long to charge up (there are inexplicably no traits that synergize with 'energy').Ģ.
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